When the game is running you search(the search range of course is the PS2 emulated RAM) for the following hexstring 08004264 or a 4 byte value 64420008. This method will not work for every game. Since people will ask how to make these codes and not everybody is comfortable with assembly(these code are, like most of my 60fps codes, assembly hacks) I devised a method for people lacking assembly knowledge. You cand disable de-interlacing option in pcsx2(video plugin setting interlace set it to none).Įffectively we are patching the sceGsSetHalfOffset routine(luckily Devilmaycry had debug symblos left in) which is responsible for the shifting image which is necessary on a CRT to give the illusion of higher resolution. The codes bellow will remove this shaking, giving the game a stable image. Pcsx2 implements different de-interlacing options but still the final image is not the same as a progressive scanned game. As you know pcsx2 implements correctly interlacing, which means that field rendered games will exhibit a shaky image(jumping up and down) compared to frame rendered games.
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December 2022
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